Nine to Five – Playtesting

This post will be discussing the board game I have chosen to develop for the subject, Game Experience Design, Nine to Five. Nine to Five takes place in an office setting and follows each player throughout their day as busy nine to five office employees. The aim of this game is to reach 5pm andContinueContinue reading “Nine to Five – Playtesting”

Card Theif

This post discusses the mobile game Card Thief, exploring the mechanics behind the game and how they work in unison with the setting and story, to establish an affective yet enjoyable game. As Jonathan Frome states “each person draws on a unique network of mental associations” when it comes to how we as individuals interoperateContinueContinue reading “Card Theif”

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